With the stuff I've been writing I wanted to make a hub to put shit in. Bite me.
if storage space becomes a problem just ask and i'll move this
Character Links
The First: Alexander Wang - Approved
The Wizard: Morgan Langtry - Unapproved
The Grill: Sophie Dresden - Character Sheet "Complete"
Name: Morgan Langtry
Affiliation: Foundation/ Global Occult Coalition (GOC)
Role: Researcher Assistant in the Anomalous Artifacts Department
Played By: NinjaPhoenix
Phys. Description: Towering over most people, Morgan describes himself as “7 feet and small change”. He has short black hair with dark brown eyes and keeps his stubble trimmed and short.
While on the job Morgan will always be seen wearing a worn-out and heavily stained lab coat; despite the condition which the coat is in, he is heavily protective of it, insisting that other staff do not attempt to repair, throw it out or wear it, under certain lights some of the marks on the inside of the coat can be seen to flicker. If asks he firmly refuses to divulge the reasons for this phenomenon. Furthermore when working he occasionally wears a pair of non-prescription glass which he claims was his late father’s, when questioned about the usefulness of the glasses he replies with “It helps me see”.
Background: The day Morgan was found a signal was intercepted by the Foundation, a cry for help by a GOC facility that was under attack. With the superficial intention of helping the GOC some Foundation agents were sent to attempt to recover as much as possible from the facility.
Among other finds, the Foundation also discovered Morgan curled up, unharmed, behind a group of boxes in the ruins of a Serpents Hand raid on the GOC facility, and apart from deducing that his parents were GOC members, little is known about Morgan’s past as he dislikes discussing events from before the raid. With a respectable knowledge of the anomalous world and his wise-guy attitude, he charmed the Foundation agents into allowing him to work in the Foundation, which he mentioned, was far more preferable than the alternative.
The traumatic experience of having his life destroyed by the Serpents Hand cemented the GOC hatred towards Hand members, furthermore the shift in his world view triggered his latent abilities as a Type Blue, or a mage (though he prefers to be called a wizard). To the Foundation the use of his abilities would classify him as nothing more than an anomalous human, as such Morgan tries to never use magic around other Foundation personnel.
While he is an efficient worker, whose eclectic perspective on matters allows him to solve problems in unconventional means, his history of hailing from the GOC places some suspicion on him. This has prevented him from working on projects on his own, being promoted and entering training to become an MTF member and working in the field, which is one of his aspirations.
As members of the GOC work with close proximity to anomalous technology and items, even if they tend to destroy the more dangerous artifacts, Morgan excelled at working with anomalous objects. Once he had completed the necessary training with other Foundation initiates he was immediately assigned to work as a research aide in the Anomalous Artifacts Department. While it is mostly paperwork, Morgan enjoys the occasional interaction with the actual items.
A few month after acclimatizing with the vastly different world of the Foundation, Morgan began to take breaks each year, from work, to go on dubiously dubbed "holidays", he more often than not returns worse for wear. His activities in these holidays often include looking into reports of anomalous objects or activity. Through his adventures Morgan has slowly become embroiled into the politics of the supernatural world. While saving no small amount of unlucky souls from being consumed by some anomaly has, over time, gained him a large network of friends in the anomalous community, he has also caught the attention of powerful entities, for better or worse.
Profile: With an outwardly sarcastic and flippant personality, Morgan has quickly befriended many of the lower ranking staff members, on the other hand this has created no small degree of antagonism with the higher ranking members, such as with Director Richard Urstwick. While he does understand that this jeopardizes his chances of promotion or initiation into field work he claims that this has become habit. Morgan has an unreasonably strong sense of justice, going out of his way to right what wrongs he can, he cannot stand seeing anyone being treated unfairly, whether it be perceived or real.
Despite Morgan's reluctance to being discovered as a Type Blue, the mischievous side of him often tempts him to use magic in spite against people who have annoyed him.
ID
Refresh Rate: 2
Aspects
High Concept: Wizard Adventurer
As a research aide for the Foundation, Morgan spends most of his daylight hours looking through paperwork and completing whatever tasks are given to him. At night he scours the occult communities on the internet for potentially anomalous activity. On his annual holidays Morgan goes out to investigate these reports, over time solving these mysteries has generated a network of members of the magical community who keep track of any potential anomalous activity. The result of Morgans adventures hasn't always been a net positive towards all involved parties, often times he manages to antagonize groups against him.
Trouble: Wiseguy
It may be entirely possible that Morgans curiosity and sense of justice play absolutely no part in the trouble he often find himself in. While he often tells himself that he needs to try shutting his mouth for once and see where it leads him, he rarely ever manages to follow through with it.
Aspect 1: No Helping Hand
While he is often described as strange, for the most part Morgan is thought to be a man of solid character by all of his friends, ready to help strangers in need he has certainly gained a lot of friends. Underneath his friendly personality Morgan conceals an unreasonable, seething hatred for members of the Serpents Hand. He adamantly refuses to give them a helping hand regardless of the situation, instead preferring to mercilessly torture them for any information about the people who raided the GOC warehouse which ended in the murder of his friends and family.
Aspect 2: Battlemage
A wise man once advised against interfering with the affairs of wizard, for "they are subtle and quick to anger", in Morgans case that wise man was only half right.
All Type Blues specialize in some form of thaumaturgy, for some it may be evocation, others divination. But Morgan is at his best when using fast and flashy magics; lances of fire and walls of unseen force are among his repertoire of spells to use in battle, both for defensive and offensive purposes. Despite his strong natural talents he is completely untrained in the finer points of spell-slinging, extremely inefficient and highly volatile, interrupting him while in the middle of a spell often ends in a spectacular display of lights. Optimal viewing distance? Approximately 400000 km away.
Aspect 3: In the know
Morgan has a pretty good knowledge of the world of the anomalous. A bulk of his knowledge comes from experience and interacting with other denizens of the anomalous community, though as the Foundation doesn't know about the details of his adventures they trust him about as far as they could kick him, that is, not much. Though granted, this sidtrust isn't completely unwarranted…
Skills
Level | Skill 1 | Skill 2 | Skill 3 | Skill 4 |
---|---|---|---|---|
Superb (+5) | ||||
Great (+4) | Potential | |||
Good (+3) | Provoke | Will | ||
Fair (+2) | Esoterics | Shoot | Contacts | |
Average (+1) | Fight | Notice | Athletics | Investigate |
Extra
- Has Great Will, therefore gets a third and fourth stress box.
Stunts
One Last Plan (逃げるんだよ): Morgan knows the boundaries of his abilities, when he realizes that wit alone won't allow him to be victorious he does the only sensible thing. A tactical retreat. When running away from dangerous opponents gain +2 to Athletics rolls.
Semiautomagic: With a talent for fast and powerful thaumaturgy Morgan is able to substitute magic in place for conventional fighting techniques. Morgan can choose to use Potential in place of Shoot, provided that he devise a way so that the Foundation doesn't find out.
Metaphorical Talking Head: Morgan has to be very, very careful as he possesses an invaluable source of information. Within the silver talent which he always wears around his neck lives an entity who Morgan affectionately refers to as Sophie. Morgan gains a +2 whenever he needs information about an anomaly, as long as he is in skin contact with it.
Silver Tongued: With a wit sharper than 162 and knack for irritating others, Morgan is also a veteran at speaking very fast and persuasively. Morgan gains +2 to Provoke when attempting to create an advantage by applying a negative emotional state onto his adversaries.
I stood in stark contrast to the pale red-brown dirt of the desert, a lone hooded figure clad in a black rangers cloak staring at the remains of a once flourishing mining town in the middle of the Australian outback. A rickety sign dubiously attached to a wooden arch swung lightly in the wind, "Welcome to Fucking Nowhere." It said, "Population: You"
I blinked.
You know, standing there and blinking like an idiot ain't gonna change what it says.
"Huh. I'm not crazy." I muttered.
The feminine voice in my head replied. Debatable
"Shut it, you."
Beads of sweat flowed down my face faster than the back of my hand could wipe it off. With a great sigh of resignation I strode forwards into the once flourishing mining town wishing that i was instead at the slightly shimmering oasis beside it. The empty flask of water that hung around my neck bounced against my hip, a constant reminder that I needed to find the talisman before I died from dehydration or heatstroke, at this point both were more preferable to my current predicament of my sandpaper filled mouth. "Hell's bells I'm thirsty". Shut it, you.
Flanking the dirt road running through the town were neat lines of decrepit steel buildings in various states of disrepair. Withered bits of wood littered the ground, their bark incinerated long ago by the persistent glare of the desert sun. The houses didn't fare much better, while the paint had once protected the building from the sun, without regular maintenance it had peeled off, exposing the galvanized steel sheet to the elements. Rusted and broken, the houses looked like they could collapse at the slightest blow.
Hey boss, you do know where you're going right?
""Um, sorta? The rumors weren't very clear."
Despite not having a physical body, or a pair of lungs for that matter, the disappointment in Sophie's sigh was palpable. You can't possibly think that wandering around and hoping to stumble across the charm will work…
"Yeah, of course, that'll be stupid" I felt somewhat stupid.
She sighed again, Use the glasses.
I mentally slammed my head into a wall at my idiocy. "Hey, you're not the one who has to deal with the heat ok?" I retorted, fumbling for my fathers glasses. A relic from my past life, my late fathers glasses was both a keepsake to remember my parents by and a tool that I often used. Scratched into the frame of the glasses were nonsense runes used to focus thaumaturgical energies, allowing a practitioner to clearly see the auras of magical energy which permeated through the whole world. Pushing a tiny sliver of will into the delicate frames of the glasses I Saw the world in a different light.
Despite never being formally taught magic I had slowly accrued a relatively decent amount of knowledge, through experience and constantly pestering Sophie (So I talk to the voice in my head. So sue me). One of the first things I learnt was that conventional magic was inextricably linked to life, and the distinct lack of that in this vacant town allowed an unnatural purple-ish tinge to linger over everything. The vibrant thrumming of life which I had begun to take for granted was spookily absent, all that remained was the slow, regular and perpetual heartbeat of the Earth, which given the circumstances was extremely unnerving. In the back of my mind I dimly registered that I was dumbly staring off towards the center of the town, a darker area which exuded an aura that clearly commanded "Be gone, thy presence art unwanted".
A voice which radiated with clarity and authority boomed within my mind, amplified by the seemingly boundless emptiness. Oi, shut your mouth before the bugs fly in.
So I did what any reasonable person would do. I started walking towards it.
Looking at the towns hall, it seemed to be in a similar state of disrepair like everywhere else, yet there was a tree which sent a slow shiver down my neck; its bark had cleanly peeled off leaving the trunk and branches with an unnaturally unblemished bone white color, the tree had grown twisted and created an image of a pointing hand. I grimaced, as if the atmosphere wasn't already dead enough.